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2 Commits

Author SHA1 Message Date
yentong
db145d5ba6 完成合併 2025-11-19 21:17:15 +08:00
yentong
ca884bd45d <fix 18> 2025-11-19 21:14:14 +08:00
4 changed files with 10 additions and 7 deletions

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: bf6b3223aa3c5814da2a5d76d09afd71
guid: fd6edeb246893bf4dae8963836e40cc4
VideoClipImporter:
externalObjects: {}
serializedVersion: 3

View File

@ -781,7 +781,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &41462179
RectTransform:
m_ObjectHideFlags: 0
@ -1530,7 +1530,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &53498680
RectTransform:
m_ObjectHideFlags: 0
@ -2109,7 +2109,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &85247803
RectTransform:
m_ObjectHideFlags: 0
@ -19160,7 +19160,7 @@ VideoPlayer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1389573207}
m_Enabled: 1
m_VideoClip: {fileID: 32900000, guid: bf6b3223aa3c5814da2a5d76d09afd71, type: 3}
m_VideoClip: {fileID: 32900000, guid: fd6edeb246893bf4dae8963836e40cc4, type: 3}
m_TargetCameraAlpha: 1
m_TargetCamera3DLayout: 0
m_TargetCamera: {fileID: 0}
@ -20426,7 +20426,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1490525277
RectTransform:
m_ObjectHideFlags: 0

View File

@ -80,7 +80,7 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
// 設置影片顯示
if (waittingVideoPlayer != null)
{
waittingVideoPlayer.isLooping = true;
waittingVideoPlayer.isLooping = false;
waittingVideoPlayer.targetTexture = null;
waittingVideoPlayer.renderMode = VideoRenderMode.RenderTexture;
RenderTexture rt = new RenderTexture(1920, 1080, 24);
@ -92,6 +92,9 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
void OnIntroVideoFinished(VideoPlayer vp)
{
vp.frame = (long)(vp.frameCount - 1);
vp.Pause();
Debug.Log("影片播放完成,停在最後一幀");
//Debug.Log("影片播放完成");
//StartCoroutine(LoadNextScene());