using Mirror; using System; using UnityEngine; public class MessageFmt { } [Serializable] public struct GameMessage : NetworkMessage { public string action; public string payload; } public class GameMessageWork { public int count; public string message; public string present; public string type; } public class GameMessageWorkResult { public int count; public string result; public string resultText; } public class GameMessageSurvey { public int val1; public int val2; public int val3; public string text1; } public class GameSticksResult { public int angle; }