using UnityEngine; using UnityEngine.UI; public class WarningAnimation : MonoBehaviour { private Text warningText; // ©Î TMP_Text void OnEnable() { // °{Ã{®ÄªG InvokeRepeating("Blink", 0f, 0.5f); } void OnDisable() { CancelInvoke("Blink"); } void Blink() { warningText = GetComponent(); warningText.enabled = !warningText.enabled; } }