using UnityEngine;
public class GlobalData
{
#region <目前沒用到>
/*
///
/// 伺服器 IP
///
public static string SERVER_IP
{
set { _SERVER_IP = value; }
get
{
return _SERVER_IP;
}
}
private static string _SERVER_IP = "127.0.0.1";
///
/// 伺服器 Port
///
public const ushort _SERVER_PORT = 17777;
*/
#endregion
///
/// 小遊戲 - 對話的倒數時間
///
public const int GAME_TALK_COUNTDOWN_TIME = 120;
///
/// 詩籤的倒數時間
///
public const int WORD_COUNTDOWN_TIME = 60;
}