using System; using System.Collections; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ClientLastWordsSceneController : MonoBehaviour { public static ClientLastWordsSceneController Instance; public static string words; public GameObject wordsPanel; public GameObject surveyPanel; public Button wordsNextButton; public Button surveySubmitButton; public TMP_Text wordsText; private void Awake() { Instance = this; } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if (wordsNextButton) { wordsNextButton.onClick.AddListener(wordsNextButton_onClick); } if (surveySubmitButton) { surveySubmitButton.onClick.AddListener(surveySubmitButton_onClick); } init(); } public void init() { processStep(1); if (wordsText) { wordsText.text = words; } } private void surveySubmitButton_onClick() { if (ClientMessageHandler.Instance) { GameMessageSurvey msgObj = new GameMessageSurvey { val1 = 1, val2 = 2, val3 = 3, text1 = "" }; string payload = JsonUtility.ToJson(msgObj); ClientMessageHandler.Instance.SendMessageToServer("gameSurveyFinish", payload); } StartCoroutine(LoadNextScene()); } private void wordsNextButton_onClick() { processStep(2); } public void processStep(int step) { if (wordsPanel) { wordsPanel.SetActive(step == 1); } if (surveyPanel) { surveyPanel.SetActive(step == 2); } } IEnumerator LoadNextScene() { yield return new WaitForSeconds(0f); SceneManager.LoadScene("ClientFinalScene"); } // Update is called once per frame void Update() { } }