using UnityEngine; public class GlobalData { #region <目前沒用到> /* /// /// 伺服器 IP /// public static string SERVER_IP { set { _SERVER_IP = value; } get { return _SERVER_IP; } } private static string _SERVER_IP = "127.0.0.1"; /// /// 伺服器 Port /// public const ushort _SERVER_PORT = 17777; */ #endregion /// /// 小遊戲 - 對話的倒數時間 /// public const int GAME_TALK_COUNTDOWN_TIME = 120; /// /// 詩籤的倒數時間 /// public const int WORD_COUNTDOWN_TIME = 60; }