using System; using System.Collections; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ServerGamePanel : MonoBehaviour { public static ServerGamePanel Instance; public Button goTalkingButton; public Button goTypingButton; public Button goStricksButton; private void Awake() { Instance = this; } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if (goTalkingButton) { goTalkingButton.onClick.AddListener(goTalkingButton_onClicked); } if (goTypingButton) { goTypingButton.onClick.AddListener(goTypingButton_onClicked); } if (goStricksButton) { goStricksButton.onClick.AddListener(goStricksButton_onClicked); } } private void goStricksButton_onClicked() { } private void goTypingButton_onClicked() { } private void goTalkingButton_onClicked() { } IEnumerator LoadNextScene(string sceneName) { yield return new WaitForSeconds(0f); SceneManager.LoadScene(sceneName); } // Update is called once per frame void Update() { } }