Petition-to-the-Gods-V3/Assets/Scripts/Client/ClientHomeSceneController.cs
chiyu.lin 4ede3ccfa6 fix Q15
資料移到GlobalData
串接星星與回覆,調整星星顯示與觸發
2025-11-19 17:40:43 +08:00

55 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Mirror;
using System.Collections;
using TMPro;
using System;
public class ClientHomeSceneController : MonoBehaviour
{
public static ClientHomeSceneController Instance;
[Header("UI 元件")]
public Button startButton;
void Awake()
{
Instance = this;
}
void Start()
{
SetupScene();
//清除遊戲資料
GlobalData.ResetGameData();
}
void SetupScene()
{
if (ClientGlobalMenuManager.Instance != null)
{
ClientGlobalMenuManager.Instance.menuButton.SetActive(true);
}
if (startButton != null)
{
startButton.onClick.AddListener(startButton_onClick);
}
}
private void startButton_onClick()
{
StartCoroutine(LoadClientHomeWaittingScene());
}
IEnumerator LoadClientHomeWaittingScene()
{
yield return new WaitForSeconds(0f);
SceneManager.LoadScene("ClientHomeWaittingScene");
}
}