Petition-to-the-Gods-V3/Assets/Scripts/Server/ServerGameTypingPanel.cs
chiyu.lin 4ede3ccfa6 fix Q15
資料移到GlobalData
串接星星與回覆,調整星星顯示與觸發
2025-11-19 17:40:43 +08:00

193 lines
5.1 KiB
C#

using System;
using System.Collections;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class ServerGameTypingPanel : MonoBehaviour
{
public static ServerGameTypingPanel Instance;
public static string result;
public GameObject introPanel;
public GameObject playPanel;
public GameObject checkPanel;
public VideoPlayer introVideoPlayer;
public RawImage introRawImage;
public VideoPlayer playVideoPlayer;
public RawImage playRawImage;
public TMP_Text statusText;
public TMP_Text checkText;
public Button checkOkButton;
private CustomerReportSystem customReportScript;
private int gameTimeCountdownSecVal = 10;
private void Awake()
{
Instance = this;
customReportScript = gameObject.GetComponentInChildren<CustomerReportSystem>(includeInactive: true);
}
public void processStep(int step)
{
if (introPanel)
{
introPanel.SetActive(step == 1);
if (step == 1)
{
gameTimeCountdownSecVal = 10;
if (introVideoPlayer)
{
introVideoPlayer.Play();
}
}
}
if (playPanel)
{
playPanel.SetActive(step == 2);
if (step == 2)
{
if (playVideoPlayer)
{
playVideoPlayer.Play();
}
}
}
if (checkPanel)
{
checkPanel.SetActive(step == 3);
if (step == 3)
{
checkText.text = result;
StartCoroutine(GameTimeCountdown());
}
}
}
void SetupIntroVideoPlayer()
{
if (introVideoPlayer != null)
{
// 設置影片結束事件
introVideoPlayer.loopPointReached += OnIntroVideoFinished;
// 設置影片顯示
if (introVideoPlayer != null)
{
introVideoPlayer.targetTexture = null;
introVideoPlayer.renderMode = VideoRenderMode.RenderTexture;
RenderTexture rt = new RenderTexture(1920, 1080, 24);
introVideoPlayer.targetTexture = rt;
introRawImage.texture = rt;
}
}
}
void OnIntroVideoFinished(VideoPlayer vp)
{
Debug.Log("影片播放完成");
//StartCoroutine(LoadNextScene());
processStep(2);
}
void SetupPlayVideoPlayer()
{
if (introVideoPlayer != null)
{
// 設置影片結束事件
playVideoPlayer.loopPointReached += OnPlayVideoFinished;
// 設置影片顯示
if (playVideoPlayer != null)
{
playVideoPlayer.targetTexture = null;
playVideoPlayer.renderMode = VideoRenderMode.RenderTexture;
RenderTexture rt = new RenderTexture(1920, 1080, 24);
playVideoPlayer.targetTexture = rt;
playRawImage.texture = rt;
}
}
}
void OnPlayVideoFinished(VideoPlayer vp)
{
Debug.Log("影片播放完成");
processStep(3); // ✅ 直接跳到 CheckPanel,不管result有沒有收到
}
public void OnReceivedResult()
{
// 這個方法改成:當收到result時才更新顯示文字
if (!string.IsNullOrEmpty(result))
{
checkText.text = result; // ✅ 更新顯示信徒打的字
}
}
IEnumerator GameTimeCountdown()
{
yield return new WaitForSeconds(1f);
gameTimeCountdownSecVal--;
statusText.text = "倒計時 : <color=\"red\">" + gameTimeCountdownSecVal.ToString() + "</color>s";
if (gameTimeCountdownSecVal > 0)
{
StartCoroutine(GameTimeCountdown());
}
else
{
if (ServerWorkSceneController.Instance)
{
ServerWorkSceneController.Instance.processStep(17); // go to gameWaittingPanel
}
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
checkOkButton.onClick.AddListener(checkOkButton_onClicked);
SetupIntroVideoPlayer();
SetupPlayVideoPlayer();
customReportScript.OnCustomerReportConfirmed = OnCustomerReportConfirmed;
init();
}
public void init()
{
processStep(1);
}
private void OnCustomerReportConfirmed(int[] values)
{
if (values.Length < 3) { return; }
if (ServerWorkTopRightScore.Instance == null) { return; }
GlobalData.VIRTUE_SCORE = values[0];
GlobalData.KARMA_SCORE = values[1];
GlobalData.SINCERITY_SCORE = values[2];
ServerWorkTopRightScore.Instance.UpdateScoreVals();
}
private void checkOkButton_onClicked()
{
ServerWorkSceneController.Instance.processStep(17); // go to gameWaittingPanel
}
// Update is called once per frame
void Update()
{
}
}