126 lines
2.9 KiB
C#
126 lines
2.9 KiB
C#
using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Video;
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public class ServerGameSticksPanel : MonoBehaviour
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{
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public static ServerGameSticksPanel Instance;
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public GameObject introPanel;
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public GameObject playPanel;
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public GameObject checkPanel;
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public VideoPlayer introVideoPlayer;
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public RawImage introRawImage;
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public TMP_Text playStatusText;
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private int gameTimeCountdownSecVal = 60;
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public void processStep(int step)
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{
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if (introPanel)
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{
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introPanel.SetActive(step == 1);
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if (step == 1)
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{
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gameTimeCountdownSecVal = 60;
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if (introVideoPlayer)
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{
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introVideoPlayer.Play();
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}
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}
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}
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if (playPanel)
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{
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playPanel.SetActive(step == 2);
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if (step == 2)
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{
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StartCoroutine(GameTimeCountdown());
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}
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}
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if (checkPanel)
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{
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checkPanel.SetActive(step == 3);
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if (step == 3)
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{
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}
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}
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}
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IEnumerator GameTimeCountdown()
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{
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yield return new WaitForSeconds(1f);
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gameTimeCountdownSecVal--;
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playStatusText.text = "倒計時 : <color=\"red\">" + gameTimeCountdownSecVal.ToString() + "</color>s";
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if (gameTimeCountdownSecVal > 0)
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{
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StartCoroutine(GameTimeCountdown());
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}
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else
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{
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if (ServerWorkSceneController.Instance)
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{
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ServerWorkSceneController.Instance.processStep(17); // go to gameWaittingPanel
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}
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}
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}
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void SetupIntroVideoPlayer()
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{
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if (introVideoPlayer != null)
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{
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// 設置影片結束事件
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introVideoPlayer.loopPointReached += OnIntroVideoFinished;
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// 設置影片顯示
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if (introVideoPlayer != null)
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{
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introVideoPlayer.targetTexture = null;
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introVideoPlayer.renderMode = VideoRenderMode.RenderTexture;
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RenderTexture rt = new RenderTexture(1920, 1080, 24);
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introVideoPlayer.targetTexture = rt;
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introRawImage.texture = rt;
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}
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}
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}
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void OnIntroVideoFinished(VideoPlayer vp)
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{
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Debug.Log("影片播放完成");
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//StartCoroutine(LoadNextScene());
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processStep(2);
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}
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private void Awake()
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{
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Instance = this;
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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SetupIntroVideoPlayer();
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init();
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}
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public void init()
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{
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processStep(1);
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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