257 lines
7.3 KiB
C#
257 lines
7.3 KiB
C#
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class ServerWorkSceneController : MonoBehaviour
|
|
{
|
|
public static ServerWorkSceneController Instance;
|
|
|
|
public GameObject introPanel;
|
|
public GameObject messagePanel;
|
|
public GameObject messageReplyPanel;
|
|
public GameObject messageReplyWordsPanel;
|
|
public GameObject messageReplyWait1Panel;
|
|
public GameObject messageReplyWait1WorkingPanel;
|
|
public GameObject messageReplyWait2Panel;
|
|
public GameObject messageReplyWait2WorkingPanel;
|
|
public GameObject messageReplyExitPanel;
|
|
public GameObject messageReplyExitSurveyPanel;
|
|
public GameObject exitWorkPanel;
|
|
public GameObject messageReplyContinuePanel;
|
|
|
|
public GameObject gamePanel;
|
|
public GameObject gameTalkingPanel;
|
|
public GameObject gameTypingPanel;
|
|
public GameObject gameSticksPanel;
|
|
public GameObject gameWaittingPanel;
|
|
public GameObject gameFinalPanel;
|
|
public GameObject gameFinalSurveyPanel;
|
|
|
|
void Awake()
|
|
{
|
|
Instance = this;
|
|
}
|
|
private void OnEnable()
|
|
{
|
|
|
|
}
|
|
private void OnDisable()
|
|
{
|
|
Instance = null;
|
|
}
|
|
|
|
void Start()
|
|
{
|
|
SetupScene();
|
|
}
|
|
|
|
void SetupScene()
|
|
{
|
|
processStep(1);
|
|
}
|
|
|
|
public void processStep(int step)
|
|
{
|
|
if (introPanel)
|
|
{
|
|
introPanel.SetActive(step == 1 ? true : false);
|
|
if (step == 1)
|
|
{
|
|
ServerWorkMessagePanel.workMessageCount = 0;
|
|
ServerWorkMessagePanel.workMessage = "";
|
|
ServerWorkMessagePanel.workMessageType = "";
|
|
ServerWorkMessagePanel.workPresent = "";
|
|
|
|
|
|
}
|
|
}
|
|
if (messagePanel)
|
|
{
|
|
messagePanel.SetActive(step == 2 ? true : false);
|
|
if (step == 2)
|
|
{
|
|
|
|
}
|
|
}
|
|
if (messageReplyPanel)
|
|
{
|
|
messageReplyPanel.SetActive(step == 3 ? true : false);
|
|
|
|
}
|
|
if (messageReplyWordsPanel)
|
|
{
|
|
messageReplyWordsPanel.SetActive(step == 4 ? true : false);
|
|
}
|
|
if (messageReplyWait1Panel)
|
|
{
|
|
messageReplyWait1Panel.SetActive(step == 5 ? true : false);
|
|
if (ServerWorkMessageReplyWait1Panel.Instance)
|
|
{
|
|
if (step == 5)
|
|
{
|
|
ServerWorkMessageReplyWait1Panel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyWait1Panel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
if (messageReplyWait1WorkingPanel)
|
|
{
|
|
messageReplyWait1WorkingPanel.SetActive(step == 6 ? true : false);
|
|
if (ServerWorkMessageReplyWait1WorkingPanel.Instance)
|
|
{
|
|
if (step == 6)
|
|
{
|
|
ServerWorkMessageReplyWait1WorkingPanel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyWait1WorkingPanel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (messageReplyWait2Panel)
|
|
{
|
|
messageReplyWait2Panel.SetActive(step == 7 ? true : false);
|
|
if (ServerWorkMessageReplyWait2Panel.Instance)
|
|
{
|
|
if (step == 7)
|
|
{
|
|
ServerWorkMessageReplyWait2Panel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyWait2Panel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
if (messageReplyWait2WorkingPanel)
|
|
{
|
|
messageReplyWait2WorkingPanel.SetActive(step == 8 ? true : false);
|
|
if (ServerWorkMessageReplyWait2WorkingPanel.Instance)
|
|
{
|
|
if (step == 8)
|
|
{
|
|
ServerWorkMessageReplyWait2WorkingPanel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyWait2WorkingPanel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
if (messageReplyExitPanel)
|
|
{
|
|
messageReplyExitPanel.SetActive(step == 9 ? true : false);
|
|
if (ServerWorkMessageReplyExitPanel.Instance)
|
|
{
|
|
if (step == 9)
|
|
{
|
|
ServerWorkMessageReplyExitPanel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyExitPanel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
if (messageReplyExitSurveyPanel)
|
|
{
|
|
messageReplyExitSurveyPanel.SetActive(step == 10 ? true : false);
|
|
|
|
}
|
|
if (exitWorkPanel)
|
|
{
|
|
exitWorkPanel.SetActive(step == 11 ? true : false);
|
|
if (ServerWorkExitWorkPanel.Instance)
|
|
{
|
|
if (step == 11)
|
|
{
|
|
ServerWorkExitWorkPanel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkExitWorkPanel.Instance.stop();
|
|
}
|
|
}
|
|
}
|
|
if (messageReplyContinuePanel)
|
|
{
|
|
messageReplyContinuePanel.SetActive(step == 12 ? true : false);
|
|
if (ServerWorkMessageReplyContinuePanel.Instance)
|
|
{
|
|
if (step == 12)
|
|
{
|
|
ServerWorkMessageReplyContinuePanel.Instance.play();
|
|
}
|
|
else
|
|
{
|
|
ServerWorkMessageReplyContinuePanel.Instance.stop();
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
if (gamePanel)
|
|
{
|
|
gamePanel.SetActive(step == 13 ? true : false);
|
|
if (step == 13)
|
|
{
|
|
//ServerGamePanel.nameOfTheGameWillBeOpened = "";
|
|
}
|
|
}
|
|
if (gameTalkingPanel)
|
|
{
|
|
gameTalkingPanel.SetActive(step == 14 ? true : false);
|
|
if (step == 14)
|
|
{
|
|
if (ServerGameTalkingPanel.Instance)
|
|
{
|
|
ServerGameTalkingPanel.Instance.init();
|
|
}
|
|
}
|
|
|
|
}
|
|
if (gameTypingPanel)
|
|
{
|
|
gameTypingPanel.SetActive(step == 15 ? true : false);
|
|
if (step == 15)
|
|
{
|
|
if (ServerGameTypingPanel.Instance)
|
|
{
|
|
ServerGameTypingPanel.Instance.init();
|
|
}
|
|
}
|
|
}
|
|
if (gameSticksPanel)
|
|
{
|
|
gameSticksPanel.SetActive(step == 16 ? true : false);
|
|
}
|
|
if (gameWaittingPanel)
|
|
{
|
|
gameWaittingPanel.SetActive(step == 17 ? true : false);
|
|
}
|
|
if (gameFinalPanel)
|
|
{
|
|
gameFinalPanel.SetActive(step == 18 ? true : false);
|
|
if (ServerWorkGameFinalPanel.Instance)
|
|
{
|
|
ServerWorkGameFinalPanel.Instance.init();
|
|
}
|
|
}
|
|
if (gameFinalSurveyPanel)
|
|
{
|
|
gameFinalSurveyPanel.SetActive(step == 19 ? true : false);
|
|
}
|
|
}
|
|
// ServerWorkSceneController.cs 腳本中
|
|
public void GoToGameWaitingPanel()
|
|
{
|
|
// 呼叫核心流程方法,將步驟設定為 17
|
|
processStep(17);
|
|
Debug.Log("Confirmed Sticks. Switching to Step 17 (Game Waiting Panel).");
|
|
}
|
|
} |