diff --git a/Assets/Scripts/Client/ClientFinalSceneController.cs b/Assets/Scripts/Client/ClientFinalSceneController.cs
index ef84a5b..aa73103 100644
--- a/Assets/Scripts/Client/ClientFinalSceneController.cs
+++ b/Assets/Scripts/Client/ClientFinalSceneController.cs
@@ -20,11 +20,11 @@ public class ClientFinalSceneController : MonoBehaviour
{
SetupVideoPlayer();
- // 開始播放影片
+ // 憪剜曉蔣
if (videoPlayer != null)
{
videoPlayer.Play();
- Debug.Log("開始播放影片");
+ Debug.Log("憪剜曉蔣");
}
}
@@ -32,10 +32,10 @@ public class ClientFinalSceneController : MonoBehaviour
{
if (videoPlayer != null)
{
- // 設置影片結束事件
+ // 閮剔蔭敶梁蝯鈭隞
videoPlayer.loopPointReached += OnVideoFinished;
- // 設置影片顯示
+ // 閮剔蔭敶梁憿舐內
if (videoDisplay != null)
{
videoPlayer.targetTexture = null;
@@ -49,7 +49,7 @@ public class ClientFinalSceneController : MonoBehaviour
void OnVideoFinished(VideoPlayer vp)
{
- Debug.Log("影片播放完成,準備跳轉");
+ Debug.Log("敶梁剜曉嚗皞頝唾");
StartCoroutine(LoadNextScene());
}
diff --git a/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs b/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs
index 0e0ee6d..d01a95e 100644
--- a/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs
+++ b/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs
@@ -20,11 +20,11 @@ public class ClientGameBackToRealSceneController : MonoBehaviour
{
SetupVideoPlayer();
- // 開始播放影片
+ // 憪剜曉蔣
if (videoPlayer != null)
{
videoPlayer.Play();
- Debug.Log("開始播放影片");
+ Debug.Log("憪剜曉蔣");
}
}
@@ -32,10 +32,10 @@ public class ClientGameBackToRealSceneController : MonoBehaviour
{
if (videoPlayer != null)
{
- // 設置影片結束事件
+ // 閮剔蔭敶梁蝯鈭隞
videoPlayer.loopPointReached += OnVideoFinished;
- // 設置影片顯示
+ // 閮剔蔭敶梁憿舐內
if (videoDisplay != null)
{
videoPlayer.targetTexture = null;
@@ -49,7 +49,7 @@ public class ClientGameBackToRealSceneController : MonoBehaviour
void OnVideoFinished(VideoPlayer vp)
{
- Debug.Log("影片播放完成,準備跳轉");
+ Debug.Log("敶梁剜曉嚗皞頝唾");
if (!string.IsNullOrEmpty(ClientLastWordsSceneController.words))
{
StartCoroutine(LoadNextScene());
diff --git a/Assets/Scripts/Client/ClientGameTalkingSceneController.cs b/Assets/Scripts/Client/ClientGameTalkingSceneController.cs
index 6be7ac8..d5e51c8 100644
--- a/Assets/Scripts/Client/ClientGameTalkingSceneController.cs
+++ b/Assets/Scripts/Client/ClientGameTalkingSceneController.cs
@@ -57,7 +57,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour
ClientMessageHandler.Instance.SendMessageToServer("gameTalkingPeopleSay", playMessageInputField.text);
}
- playChatText.text = "-信眾-
" + playMessageInputField.text + "
" + playChatText.text;
+ playChatText.text = "-靽∠-
" + playMessageInputField.text + "
" + playChatText.text;
playMessageInputField.text = "";
}
}
@@ -65,7 +65,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour
public void onReceivedChatMessage(string message)
{
- playChatText.text = "-神明-
" + message + "
" + playChatText.text;
+ playChatText.text = "-蟡-
" + message + "
" + playChatText.text;
}
IEnumerator StatusCountdown()
@@ -74,7 +74,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour
playCountdownSecVal--;
- playCountdownText.text = "時間倒數 " + playCountdownSecVal.ToString() + "秒";
+ playCountdownText.text = " " + playCountdownSecVal.ToString() + "蝘";
if (playCountdownSecVal > 0)
{
diff --git a/Assets/Scripts/Client/ClientGameTypingSceneController.cs b/Assets/Scripts/Client/ClientGameTypingSceneController.cs
index 882ec8d..3bb1fc4 100644
--- a/Assets/Scripts/Client/ClientGameTypingSceneController.cs
+++ b/Assets/Scripts/Client/ClientGameTypingSceneController.cs
@@ -35,7 +35,7 @@ public class ClientGameTypingSceneController : MonoBehaviour
playCountdownSecVal--;
- playCountdownText.text = "時間倒數 " + playCountdownSecVal.ToString() + "秒";
+ playCountdownText.text = " " + playCountdownSecVal.ToString() + "蝘";
if (playCountdownSecVal > 0)
{
diff --git a/Assets/Scripts/Client/ClientGlobalMenuManager.cs b/Assets/Scripts/Client/ClientGlobalMenuManager.cs
index 1dccba0..1600693 100644
--- a/Assets/Scripts/Client/ClientGlobalMenuManager.cs
+++ b/Assets/Scripts/Client/ClientGlobalMenuManager.cs
@@ -7,7 +7,7 @@ public class ClientGlobalMenuManager : MonoBehaviour
{
public static ClientGlobalMenuManager Instance;
- [Header("UI 元件")]
+ [Header("UI 隞")]
public GameObject menuButton;
public GameObject menuPanel;
public Button homeButton;
@@ -20,7 +20,7 @@ public class ClientGlobalMenuManager : MonoBehaviour
if (Instance == null)
{
Instance = this;
- // 將整個 Canvas 設為 DontDestroyOnLoad
+ // 撠游 Canvas 閮剔 DontDestroyOnLoad
if (transform.parent != null)
{
DontDestroyOnLoad(transform.root.gameObject);
@@ -44,11 +44,11 @@ public class ClientGlobalMenuManager : MonoBehaviour
void InitializeMenu()
{
- // 確保選單面板一開始是隱藏的
+ // 蝣箔詨桅X蹂憪舫梯
if (menuPanel != null)
menuPanel.SetActive(false);
- // 綁定按鈕事件
+ // 蝬摰鈭隞
if (menuButton != null)
{
Button btn = menuButton.GetComponent