From 7ef751b275dd363219eeac95c40e5ccc1ff55f87 Mon Sep 17 00:00:00 2001 From: "chiyu.lin" Date: Tue, 18 Nov 2025 14:54:11 +0800 Subject: [PATCH] change to utf-8 --- .../Client/ClientFinalSceneController.cs | 10 +++--- .../ClientGameBackToRealSceneController.cs | 10 +++--- .../ClientGameTalkingSceneController.cs | 6 ++-- .../Client/ClientGameTypingSceneController.cs | 2 +- .../Scripts/Client/ClientGlobalMenuManager.cs | 18 +++++----- .../Client/ClientHomeSceneController.cs | 2 +- .../ClientHomeWaittingSceneController.cs | 34 +++++++++---------- .../Client/ClientInitSceneController.cs | 2 +- .../Client/ClientIntroSceneController.cs | 12 +++---- Assets/Scripts/Client/ClientMessageHandler.cs | 10 +++--- Assets/Scripts/Client/ClientNetworkManager.cs | 4 +-- .../ClientWorkMessageFinishSceneController.cs | 12 +++---- .../ClientWorkMessageHandleSceneController.cs | 12 +++---- ...entWorkMessageResultExitSceneController.cs | 4 +-- ...lientWorkMessageResultNoSceneController.cs | 12 +++---- ...WorkMessageResultNotSureSceneController.cs | 12 +++---- ...ntWorkMessageResultView2SceneController.cs | 8 ++--- ...ientWorkMessageResultYesSceneController.cs | 12 +++---- .../Client/ClientWorkSceneController.cs | 4 +-- Assets/Scripts/ExclusiveToggleVisual.cs | 16 ++++----- Assets/Scripts/PersistentNetworkManager.cs | 18 +++++----- Assets/Scripts/SceneController.cs | 2 +- Assets/Scripts/Server/EmptyNetworkPlayer.cs | 4 +-- Assets/Scripts/Server/GlobalMenuManager.cs | 8 ++--- Assets/Scripts/Server/NetworkGameManager.cs | 12 +++---- .../Scripts/Server/NetworkMessageHandler.cs | 6 ++-- .../Scripts/Server/ServerGameTalkingPanel.cs | 24 ++++++------- .../Scripts/Server/ServerGameTypingPanel.cs | 14 ++++---- .../Scripts/Server/ServerGameWaittingPanel.cs | 6 ++-- .../Server/ServerHomeSceneController.cs | 2 +- .../ServerHomeWaittingSceneController.cs | 6 ++-- .../Server/ServerInitSceneController.cs | 10 +++--- .../Server/ServerIntroSceneController.cs | 10 +++--- .../Scripts/Server/ServerWorkExitWorkPanel.cs | 8 ++--- .../Server/ServerWorkGameFinalPanel.cs | 24 ++++++------- Assets/Scripts/Server/ServerWorkIntroPanel.cs | 2 +- .../Scripts/Server/ServerWorkMessagePanel.cs | 14 ++++---- .../ServerWorkMessageReplyContinuePanel.cs | 8 ++--- .../Server/ServerWorkMessageReplyExitPanel.cs | 8 ++--- .../ServerWorkMessageReplyWait1Panel.cs | 8 ++--- ...ServerWorkMessageReplyWait1WorkingPanel.cs | 8 ++--- .../ServerWorkMessageReplyWait2Panel.cs | 8 ++--- ...ServerWorkMessageReplyWait2WorkingPanel.cs | 8 ++--- .../ServerWorkMessageReplyWordsPanel.cs | 10 +++--- 44 files changed, 215 insertions(+), 215 deletions(-) diff --git a/Assets/Scripts/Client/ClientFinalSceneController.cs b/Assets/Scripts/Client/ClientFinalSceneController.cs index ef84a5b..aa73103 100644 --- a/Assets/Scripts/Client/ClientFinalSceneController.cs +++ b/Assets/Scripts/Client/ClientFinalSceneController.cs @@ -20,11 +20,11 @@ public class ClientFinalSceneController : MonoBehaviour { SetupVideoPlayer(); - // 開始播放影片 + // 憪剜曉蔣 if (videoPlayer != null) { videoPlayer.Play(); - Debug.Log("開始播放影片"); + Debug.Log("憪剜曉蔣"); } } @@ -32,10 +32,10 @@ public class ClientFinalSceneController : MonoBehaviour { if (videoPlayer != null) { - // 設置影片結束事件 + // 閮剔蔭敶梁蝯鈭隞 videoPlayer.loopPointReached += OnVideoFinished; - // 設置影片顯示 + // 閮剔蔭敶梁憿舐內 if (videoDisplay != null) { videoPlayer.targetTexture = null; @@ -49,7 +49,7 @@ public class ClientFinalSceneController : MonoBehaviour void OnVideoFinished(VideoPlayer vp) { - Debug.Log("影片播放完成,準備跳轉"); + Debug.Log("敶梁剜曉嚗皞頝唾"); StartCoroutine(LoadNextScene()); } diff --git a/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs b/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs index 0e0ee6d..d01a95e 100644 --- a/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs +++ b/Assets/Scripts/Client/ClientGameBackToRealSceneController.cs @@ -20,11 +20,11 @@ public class ClientGameBackToRealSceneController : MonoBehaviour { SetupVideoPlayer(); - // 開始播放影片 + // 憪剜曉蔣 if (videoPlayer != null) { videoPlayer.Play(); - Debug.Log("開始播放影片"); + Debug.Log("憪剜曉蔣"); } } @@ -32,10 +32,10 @@ public class ClientGameBackToRealSceneController : MonoBehaviour { if (videoPlayer != null) { - // 設置影片結束事件 + // 閮剔蔭敶梁蝯鈭隞 videoPlayer.loopPointReached += OnVideoFinished; - // 設置影片顯示 + // 閮剔蔭敶梁憿舐內 if (videoDisplay != null) { videoPlayer.targetTexture = null; @@ -49,7 +49,7 @@ public class ClientGameBackToRealSceneController : MonoBehaviour void OnVideoFinished(VideoPlayer vp) { - Debug.Log("影片播放完成,準備跳轉"); + Debug.Log("敶梁剜曉嚗皞頝唾"); if (!string.IsNullOrEmpty(ClientLastWordsSceneController.words)) { StartCoroutine(LoadNextScene()); diff --git a/Assets/Scripts/Client/ClientGameTalkingSceneController.cs b/Assets/Scripts/Client/ClientGameTalkingSceneController.cs index 6be7ac8..d5e51c8 100644 --- a/Assets/Scripts/Client/ClientGameTalkingSceneController.cs +++ b/Assets/Scripts/Client/ClientGameTalkingSceneController.cs @@ -57,7 +57,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour ClientMessageHandler.Instance.SendMessageToServer("gameTalkingPeopleSay", playMessageInputField.text); } - playChatText.text = "-信眾-
" + playMessageInputField.text + "
" + playChatText.text; + playChatText.text = "-靽∠-
" + playMessageInputField.text + "
" + playChatText.text; playMessageInputField.text = ""; } } @@ -65,7 +65,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour public void onReceivedChatMessage(string message) { - playChatText.text = "-神明-
" + message + "
" + playChatText.text; + playChatText.text = "-蟡-
" + message + "
" + playChatText.text; } IEnumerator StatusCountdown() @@ -74,7 +74,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour playCountdownSecVal--; - playCountdownText.text = "時間倒數 " + playCountdownSecVal.ToString() + "秒"; + playCountdownText.text = " " + playCountdownSecVal.ToString() + "蝘"; if (playCountdownSecVal > 0) { diff --git a/Assets/Scripts/Client/ClientGameTypingSceneController.cs b/Assets/Scripts/Client/ClientGameTypingSceneController.cs index 882ec8d..3bb1fc4 100644 --- a/Assets/Scripts/Client/ClientGameTypingSceneController.cs +++ b/Assets/Scripts/Client/ClientGameTypingSceneController.cs @@ -35,7 +35,7 @@ public class ClientGameTypingSceneController : MonoBehaviour playCountdownSecVal--; - playCountdownText.text = "時間倒數 " + playCountdownSecVal.ToString() + "秒"; + playCountdownText.text = " " + playCountdownSecVal.ToString() + "蝘"; if (playCountdownSecVal > 0) { diff --git a/Assets/Scripts/Client/ClientGlobalMenuManager.cs b/Assets/Scripts/Client/ClientGlobalMenuManager.cs index 1dccba0..1600693 100644 --- a/Assets/Scripts/Client/ClientGlobalMenuManager.cs +++ b/Assets/Scripts/Client/ClientGlobalMenuManager.cs @@ -7,7 +7,7 @@ public class ClientGlobalMenuManager : MonoBehaviour { public static ClientGlobalMenuManager Instance; - [Header("UI 元件")] + [Header("UI 隞")] public GameObject menuButton; public GameObject menuPanel; public Button homeButton; @@ -20,7 +20,7 @@ public class ClientGlobalMenuManager : MonoBehaviour if (Instance == null) { Instance = this; - // 將整個 Canvas 設為 DontDestroyOnLoad + // 撠游 Canvas 閮剔 DontDestroyOnLoad if (transform.parent != null) { DontDestroyOnLoad(transform.root.gameObject); @@ -44,11 +44,11 @@ public class ClientGlobalMenuManager : MonoBehaviour void InitializeMenu() { - // 確保選單面板一開始是隱藏的 + // 蝣箔詨桅X蹂憪舫梯 if (menuPanel != null) menuPanel.SetActive(false); - // 綁定按鈕事件 + // 蝬摰鈭隞 if (menuButton != null) { Button btn = menuButton.GetComponent