add GlobalData
fix Q10
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.gitignore
vendored
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.gitignore
vendored
@ -98,3 +98,4 @@ InitTestScene*.unity*
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# Auto-generated scenes by play mode tests
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/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
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.idea/
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@ -23,7 +23,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour
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public Button finishGoToNextButton;
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public Button finishBackToMenuButton;
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private int playCountdownSecVal = 120;
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private int playCountdownSecVal = GlobalData.GAME_TALK_COUNTDOWN_TIME;
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private void Awake()
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{
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@ -116,7 +116,7 @@ public class ClientGameTalkingSceneController : MonoBehaviour
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if (step == 1)
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{
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playCount++;
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playCountdownSecVal = 120;
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playCountdownSecVal = GlobalData.GAME_TALK_COUNTDOWN_TIME;
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}
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}
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@ -26,7 +26,7 @@ public class ServerGameTalkingPanel : MonoBehaviour
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public Button sample4Button;
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public Button sample5Button;
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private int gameTimeCountdownSecVal = 100;
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private int gameTimeCountdownSecVal = GlobalData.GAME_TALK_COUNTDOWN_TIME;
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private string[] sampleTexts = {
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"汝行街上,見一老嫗跌倒,身旁五千金鈔隨風散。若只得一瞬之舉,汝先救人,抑或先拾錢?",
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@ -160,7 +160,7 @@ public class ServerGameTalkingPanel : MonoBehaviour
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{
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yield return new WaitForSeconds(1f);
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if (gameTimeCountdownSecVal == 100)
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if (gameTimeCountdownSecVal == GlobalData.GAME_TALK_COUNTDOWN_TIME)
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{
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if (NetworkMessageHandler.Instance)
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{
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@ -191,7 +191,7 @@ public class ServerGameTalkingPanel : MonoBehaviour
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introPanel.SetActive(step == 1);
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if (step == 1)
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{
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gameTimeCountdownSecVal = 100;
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gameTimeCountdownSecVal = GlobalData.GAME_TALK_COUNTDOWN_TIME;
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}
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}
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if (playPanel)
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@ -200,12 +200,8 @@ public class ServerGameTalkingPanel : MonoBehaviour
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if (step == 2)
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{
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playChatText.text = "";
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if (statusText.text == "--")
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{
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statusText.text = "倒計時 : <color=\"red\">" + gameTimeCountdownSecVal.ToString() + "</color>s";
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StartCoroutine(GameTimeCountdown());
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}
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statusText.text = "倒計時 : <color=\"red\">" + gameTimeCountdownSecVal.ToString() + "</color>s";
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StartCoroutine(GameTimeCountdown());
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}
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}
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}
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8
Assets/Scripts/Utils.meta
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8
Assets/Scripts/Utils.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d0cf37a1ad53db44aac1eee1fffaf555
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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30
Assets/Scripts/Utils/GlobalData.cs
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30
Assets/Scripts/Utils/GlobalData.cs
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@ -0,0 +1,30 @@
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using UnityEngine;
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public class GlobalData
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{
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#region <目前沒用到>
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/*
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///<summary>
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/// 伺服器 IP
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///</summary>
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public static string SERVER_IP
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{
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set { _SERVER_IP = value; }
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get
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{
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return _SERVER_IP;
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}
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}
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private static string _SERVER_IP = "127.0.0.1";
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///<summary>
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/// 伺服器 Port
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///</summary>
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public const ushort _SERVER_PORT = 17777;
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*/
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#endregion
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/// <summary>
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/// 小遊戲 - 對話的倒數時間
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/// </summary>
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public const int GAME_TALK_COUNTDOWN_TIME = 120;
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}
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2
Assets/Scripts/Utils/GlobalData.cs.meta
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2
Assets/Scripts/Utils/GlobalData.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 14598982ddaf08a45802c011ef834d76
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