using System; using UnityEngine; using UnityEngine.UI; public class ServerWorkIntroPanel : MonoBehaviour { public static ServerWorkIntroPanel Instance; [Header("UI 元件")] public Button checkButton; private void Awake() { Instance = this; } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { if (checkButton) { checkButton.onClick.AddListener(checkButton_onClicked); } } private void checkButton_onClicked() { //this.gameObject.SetActive(false); if (ServerWorkSceneController.Instance != null) { ServerWorkSceneController.Instance.processStep(2); } } // Update is called once per frame void Update() { } }