Petition-to-the-Gods-V3/Assets/Mirror/Examples/BenchmarkIdle
2025-11-15 08:01:59 +08:00
..
_Readme.txt first commit 2025-11-15 08:01:59 +08:00
_Readme.txt.meta first commit 2025-11-15 08:01:59 +08:00
BenchmarkIdleNetworkManager.cs first commit 2025-11-15 08:01:59 +08:00
BenchmarkIdleNetworkManager.cs.meta first commit 2025-11-15 08:01:59 +08:00
MirrorBenchmarkIdle.unity first commit 2025-11-15 08:01:59 +08:00
MirrorBenchmarkIdle.unity.meta first commit 2025-11-15 08:01:59 +08:00
Npc.cs first commit 2025-11-15 08:01:59 +08:00
Npc.cs.meta first commit 2025-11-15 08:01:59 +08:00
Npc.mat first commit 2025-11-15 08:01:59 +08:00
Npc.mat.meta first commit 2025-11-15 08:01:59 +08:00
Npc.prefab first commit 2025-11-15 08:01:59 +08:00
Npc.prefab.meta first commit 2025-11-15 08:01:59 +08:00
Player.cs first commit 2025-11-15 08:01:59 +08:00
Player.cs.meta first commit 2025-11-15 08:01:59 +08:00
Player.mat first commit 2025-11-15 08:01:59 +08:00
Player.mat.meta first commit 2025-11-15 08:01:59 +08:00
Player.prefab first commit 2025-11-15 08:01:59 +08:00
Player.prefab.meta first commit 2025-11-15 08:01:59 +08:00
Readme.txt first commit 2025-11-15 08:01:59 +08:00
Readme.txt.meta first commit 2025-11-15 08:01:59 +08:00

This is used for CCU tests.
White = players, Red = monsters.

In NetworkManager:
- set the server's IP/Port
- enable 'auto start headless server', build server binary.
- enable 'auto connect headless client', build client binary.

Launch 1 server with N clients.