| .. | ||
| _DISABLE VSYNC_ | ||
| _DISABLE VSYNC_.meta | ||
| ClientCube.cs | ||
| ClientCube.cs.meta | ||
| ClientMaterial.mat | ||
| ClientMaterial.mat.meta | ||
| MirrorSnapshotInterpolation.unity | ||
| MirrorSnapshotInterpolation.unity.meta | ||
| README.txt | ||
| README.txt.meta | ||
| ServerCube.cs | ||
| ServerCube.cs.meta | ||
| ServerMaterial.mat | ||
| ServerMaterial.mat.meta | ||
| Snapshot3D.cs | ||
| Snapshot3D.cs.meta | ||
Snapshot Interpolation is a standalone, Unity / netcode independent algorithm. This is a simple demo to test it, without Mirror. We want this to be usable in all game engines.