53 lines
998 B
C#
53 lines
998 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using Mirror;
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using System.Collections;
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using TMPro;
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using System;
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public class ClientHomeSceneController : MonoBehaviour
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{
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public static ClientHomeSceneController Instance;
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[Header("UI 元件")]
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public Button startButton;
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void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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SetupScene();
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}
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void SetupScene()
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{
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if (ClientGlobalMenuManager.Instance != null)
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{
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ClientGlobalMenuManager.Instance.menuButton.SetActive(true);
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}
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if (startButton != null)
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{
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startButton.onClick.AddListener(startButton_onClick);
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}
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}
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private void startButton_onClick()
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{
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StartCoroutine(LoadClientHomeWaittingScene());
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}
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IEnumerator LoadClientHomeWaittingScene()
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{
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yield return new WaitForSeconds(0f);
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SceneManager.LoadScene("ClientHomeWaittingScene");
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}
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} |