add intro at server and client
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public static ClientHomeSceneController Instance;
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||||||
|
if (closeIntroPanelButton)
|
||||||
|
{
|
||||||
|
closeIntroPanelButton.onClick.AddListener(closeIntroPanelButton_onClick);
|
||||||
|
}
|
||||||
|
|
||||||
if (startButton != null)
|
if (startButton != null)
|
||||||
{
|
{
|
||||||
startButton.onClick.AddListener(startButton_onClick);
|
startButton.onClick.AddListener(startButton_onClick);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void closeIntroPanelButton_onClick()
|
||||||
|
{
|
||||||
|
if (introPanel)
|
||||||
|
{
|
||||||
|
introPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void startButton_onClick()
|
private void startButton_onClick()
|
||||||
{
|
{
|
||||||
StartCoroutine(LoadClientHomeWaittingScene());
|
StartCoroutine(LoadClientHomeWaittingScene());
|
||||||
|
|||||||
@ -1,4 +1,4 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
@ -19,15 +19,22 @@ public class ClientInitSceneController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
if (saveButton)
|
if (saveButton)
|
||||||
{
|
{
|
||||||
saveButton.onClick.AddListener(saveButton_onClicked);
|
saveButton.onClick.AddListener(saveButton_onClicked);
|
||||||
}
|
}
|
||||||
|
|
||||||
InitializeClient();
|
InitializeClient();
|
||||||
}
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
//if (Input.GetKeyDown(KeyCode.F11))
|
||||||
|
//{
|
||||||
|
// fullScreenButton_onClicked();
|
||||||
|
//}
|
||||||
|
}
|
||||||
|
|
||||||
private void saveButton_onClicked()
|
private void saveButton_onClicked()
|
||||||
{
|
{
|
||||||
|
|||||||
@ -10,8 +10,11 @@ public class ServerHomeSceneController : MonoBehaviour
|
|||||||
public static ServerHomeSceneController Instance;
|
public static ServerHomeSceneController Instance;
|
||||||
|
|
||||||
[Header("UI 元件")]
|
[Header("UI 元件")]
|
||||||
|
public GameObject introPanel;
|
||||||
|
public Button acctptButton;
|
||||||
public Button StartBtn;
|
public Button StartBtn;
|
||||||
|
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
@ -35,11 +38,24 @@ public class ServerHomeSceneController : MonoBehaviour
|
|||||||
{
|
{
|
||||||
GlobalMenuManager.Instance.menuButton.SetActive(true);
|
GlobalMenuManager.Instance.menuButton.SetActive(true);
|
||||||
}
|
}
|
||||||
|
if (introPanel)
|
||||||
|
{
|
||||||
|
introPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
acctptButton.onClick.RemoveAllListeners();
|
||||||
|
acctptButton.onClick.AddListener(acctptButton_onClick);
|
||||||
StartBtn.onClick.RemoveAllListeners();
|
StartBtn.onClick.RemoveAllListeners();
|
||||||
StartBtn.onClick.AddListener(StartBtn_Click);
|
StartBtn.onClick.AddListener(StartBtn_Click);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void acctptButton_onClick()
|
||||||
|
{
|
||||||
|
if (introPanel)
|
||||||
|
{
|
||||||
|
introPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void StartBtn_Click()
|
private void StartBtn_Click()
|
||||||
{
|
{
|
||||||
StartCoroutine(LoadNextScene());
|
StartCoroutine(LoadNextScene());
|
||||||
|
|||||||
@ -31,7 +31,7 @@ public class The2ndScreenInitSceneController : MonoBehaviour
|
|||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
serverAddrInput.text = "127.0.0.1";
|
serverAddrInput.text = "192.168.31.8";
|
||||||
serverPortInput.text = "17777";
|
serverPortInput.text = "17777";
|
||||||
|
|
||||||
Server2ndButton.onClick.AddListener(Server2ndButton_onClick);
|
Server2ndButton.onClick.AddListener(Server2ndButton_onClick);
|
||||||
|
|||||||
@ -171,7 +171,7 @@ MonoBehaviour:
|
|||||||
- line: '| xboxEnableFitness: 0'
|
- line: '| xboxEnableFitness: 0'
|
||||||
- line: '| visibleInBackground: 1'
|
- line: '| visibleInBackground: 1'
|
||||||
- line: '| allowFullscreenSwitch: 1'
|
- line: '| allowFullscreenSwitch: 1'
|
||||||
- line: '| fullscreenMode: 3'
|
- line: '| fullscreenMode: 1'
|
||||||
- line: '| xboxSpeechDB: 0'
|
- line: '| xboxSpeechDB: 0'
|
||||||
- line: '| xboxEnableHeadOrientation: 0'
|
- line: '| xboxEnableHeadOrientation: 0'
|
||||||
- line: '| xboxEnableGuest: 0'
|
- line: '| xboxEnableGuest: 0'
|
||||||
|
|||||||
@ -116,7 +116,7 @@ MonoBehaviour:
|
|||||||
- line: '| androidApplicationEntry: 2'
|
- line: '| androidApplicationEntry: 2'
|
||||||
- line: '| defaultIsNativeResolution: 1'
|
- line: '| defaultIsNativeResolution: 1'
|
||||||
- line: '| macRetinaSupport: 1'
|
- line: '| macRetinaSupport: 1'
|
||||||
- line: '| runInBackground: 0'
|
- line: '| runInBackground: 1'
|
||||||
- line: '| muteOtherAudioSources: 0'
|
- line: '| muteOtherAudioSources: 0'
|
||||||
- line: '| Prepare IOS For Recording: 0'
|
- line: '| Prepare IOS For Recording: 0'
|
||||||
- line: '| Force IOS Speakers When Recording: 0'
|
- line: '| Force IOS Speakers When Recording: 0'
|
||||||
@ -141,7 +141,7 @@ MonoBehaviour:
|
|||||||
- line: '| xboxEnableFitness: 0'
|
- line: '| xboxEnableFitness: 0'
|
||||||
- line: '| visibleInBackground: 1'
|
- line: '| visibleInBackground: 1'
|
||||||
- line: '| allowFullscreenSwitch: 1'
|
- line: '| allowFullscreenSwitch: 1'
|
||||||
- line: '| fullscreenMode: 3'
|
- line: '| fullscreenMode: 1'
|
||||||
- line: '| xboxSpeechDB: 0'
|
- line: '| xboxSpeechDB: 0'
|
||||||
- line: '| xboxEnableHeadOrientation: 0'
|
- line: '| xboxEnableHeadOrientation: 0'
|
||||||
- line: '| xboxEnableGuest: 0'
|
- line: '| xboxEnableGuest: 0'
|
||||||
@ -778,10 +778,10 @@ MonoBehaviour:
|
|||||||
- rid: 991019083588436157
|
- rid: 991019083588436157
|
||||||
type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
|
type: {class: WindowsPlatformSettings, ns: UnityEditor.WindowsStandalone, asm: UnityEditor.WindowsStandalone.Extensions}
|
||||||
data:
|
data:
|
||||||
m_Development: 1
|
m_Development: 0
|
||||||
m_ConnectProfiler: 1
|
m_ConnectProfiler: 0
|
||||||
m_BuildWithDeepProfilingSupport: 0
|
m_BuildWithDeepProfilingSupport: 0
|
||||||
m_AllowDebugging: 1
|
m_AllowDebugging: 0
|
||||||
m_WaitForManagedDebugger: 0
|
m_WaitForManagedDebugger: 0
|
||||||
m_ManagedDebuggerFixedPort: 0
|
m_ManagedDebuggerFixedPort: 0
|
||||||
m_ExplicitNullChecks: 0
|
m_ExplicitNullChecks: 0
|
||||||
|
|||||||
@ -137,7 +137,7 @@ MonoBehaviour:
|
|||||||
- line: '| xboxEnableFitness: 0'
|
- line: '| xboxEnableFitness: 0'
|
||||||
- line: '| visibleInBackground: 1'
|
- line: '| visibleInBackground: 1'
|
||||||
- line: '| allowFullscreenSwitch: 1'
|
- line: '| allowFullscreenSwitch: 1'
|
||||||
- line: '| fullscreenMode: 3'
|
- line: '| fullscreenMode: 1'
|
||||||
- line: '| xboxSpeechDB: 0'
|
- line: '| xboxSpeechDB: 0'
|
||||||
- line: '| xboxEnableHeadOrientation: 0'
|
- line: '| xboxEnableHeadOrientation: 0'
|
||||||
- line: '| xboxEnableGuest: 0'
|
- line: '| xboxEnableGuest: 0'
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user