70 lines
1.6 KiB
C#
70 lines
1.6 KiB
C#
using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using System.Collections;
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using TMPro;
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using System;
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public class ServerHomeSceneController : MonoBehaviour
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{
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public static ServerHomeSceneController Instance;
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[Header("UI 元件")]
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public GameObject introPanel;
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public Button acctptButton;
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public Button StartBtn;
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void Awake()
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{
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Instance = this;
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}
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void Start()
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{
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SetupScene();
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//清除遊戲資料
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GlobalData.ResetGameData();
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if (NetworkMessageHandler.Instance)
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{
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NetworkMessageHandler.Instance.SendMessageTo2ndScreenServer("The2ndScreenServer", "0");
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NetworkMessageHandler.Instance.SendMessageTo2ndScreenServer("The2ndScreenServer", "1");
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}
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}
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void SetupScene()
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{
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if (GlobalMenuManager.Instance != null)
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{
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GlobalMenuManager.Instance.menuButton.SetActive(true);
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}
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if (introPanel)
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{
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introPanel.SetActive(true);
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}
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acctptButton.onClick.RemoveAllListeners();
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acctptButton.onClick.AddListener(acctptButton_onClick);
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StartBtn.onClick.RemoveAllListeners();
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StartBtn.onClick.AddListener(StartBtn_Click);
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}
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private void acctptButton_onClick()
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{
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if (introPanel)
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{
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introPanel.SetActive(false);
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}
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}
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private void StartBtn_Click()
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{
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StartCoroutine(LoadNextScene());
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}
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IEnumerator LoadNextScene()
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{
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yield return new WaitForSeconds(0f);
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SceneManager.LoadScene("ServerHomeWaittingScene");
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}
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} |