Typing Game completed.
This commit is contained in:
parent
c8958fcc53
commit
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.editorconfig
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2
.editorconfig
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[*.{cs,csx,vb,vbx,txt,html,htm,css,js,json,yml,yaml,xml,config,ini,sh,ps1,psm1,psd1,ps1xml,psrc1xml,csproj,sln,gitignore,gitattributes,editorconfig,md,markdown,txt,asciidoc,adoc,asc,asciidoc,txt,ipynb,py}]
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m_Name:
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m_Name:
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Load Diff
@ -1,6 +1,8 @@
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using System.Collections;
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using System.Collections;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class ClientGameTypingSceneController : MonoBehaviour
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public class ClientGameTypingSceneController : MonoBehaviour
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{
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{
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@ -14,6 +16,9 @@ public class ClientGameTypingSceneController : MonoBehaviour
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public TMP_Text playCountdownText;
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public TMP_Text playCountdownText;
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public TMP_InputField playInputField;
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public TMP_InputField playInputField;
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public Button finishGoToNextButton;
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public Button finishBackToMenuButton;
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private int playCountdownSecVal = 60;
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private int playCountdownSecVal = 60;
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@ -94,10 +99,37 @@ public class ClientGameTypingSceneController : MonoBehaviour
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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void Start()
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{
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if (finishGoToNextButton)
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{
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finishGoToNextButton.onClick.AddListener(finishGoToNextButton_onClicked);
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}
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if (finishBackToMenuButton)
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{
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finishBackToMenuButton.onClick.AddListener(finishBackToMenuButton_onClicked);
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}
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init();
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}
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private void finishGoToNextButton_onClicked()
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{
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{
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if (ClientMessageHandler.Instance)
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{
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ClientMessageHandler.Instance.SendMessageToServer("getWords", "");
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}
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StartCoroutine(LoadNextScene("ClientGameBackToRealScene"));
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}
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}
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private void finishBackToMenuButton_onClicked()
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{
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StartCoroutine(LoadNextScene("ClientGameScene"));
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}
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IEnumerator LoadNextScene(string sceneName)
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{
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yield return new WaitForSeconds(0f);
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SceneManager.LoadScene(sceneName);
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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@ -13,6 +13,11 @@ public class ServerGameFinalSurveyPanel : MonoBehaviour
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public static string val3;
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public static string val3;
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public static string text1;
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public static string text1;
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public StarRating val1StarRating;
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public StarRating val2StarRating;
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public StarRating val3StarRating;
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public TMP_Text text1Text;
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public Button okButton;
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public Button okButton;
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private void Awake()
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private void Awake()
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@ -27,6 +32,11 @@ public class ServerGameFinalSurveyPanel : MonoBehaviour
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{
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{
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okButton.onClick.AddListener(okButton_onClicked);
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okButton.onClick.AddListener(okButton_onClicked);
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}
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}
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if (text1Text)
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{
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text1Text.text = text1;
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}
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}
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}
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private void okButton_onClicked()
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private void okButton_onClicked()
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using TMPro;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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@ -26,7 +26,7 @@ public class ServerGameTypingPanel : MonoBehaviour
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private CustomerReportSystem customReportScript;
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private CustomerReportSystem customReportScript;
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private int gameTimeCountdownSecVal = 10;
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private int gameTimeCountdownSecVal = 60;
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private void Awake()
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private void Awake()
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{
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{
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@ -41,7 +41,7 @@ public class ServerGameTypingPanel : MonoBehaviour
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introPanel.SetActive(step == 1);
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introPanel.SetActive(step == 1);
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if (step == 1)
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if (step == 1)
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{
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{
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gameTimeCountdownSecVal = 10;
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gameTimeCountdownSecVal = 60;
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if (introVideoPlayer)
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if (introVideoPlayer)
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{
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{
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introVideoPlayer.Play();
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introVideoPlayer.Play();
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@ -163,8 +163,13 @@ public class ServerGameTypingPanel : MonoBehaviour
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SetupPlayVideoPlayer();
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SetupPlayVideoPlayer();
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customReportScript.OnCustomerReportConfirmed = OnCustomerReportConfirmed;
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customReportScript.OnCustomerReportConfirmed = OnCustomerReportConfirmed;
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}
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init();
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}
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public void init()
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{
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processStep(1);
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}
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private void OnCustomerReportConfirmed(int[] values)
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private void OnCustomerReportConfirmed(int[] values)
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{
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{
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if (values.Length < 3) { return; }
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if (values.Length < 3) { return; }
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@ -1,3 +1,4 @@
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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@ -205,14 +206,25 @@ public class ServerWorkSceneController : MonoBehaviour
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if (gameTalkingPanel)
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if (gameTalkingPanel)
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{
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{
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gameTalkingPanel.SetActive(step == 14 ? true : false);
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gameTalkingPanel.SetActive(step == 14 ? true : false);
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if (ServerGameTalkingPanel.Instance)
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if (step == 14)
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{
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{
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ServerGameTalkingPanel.Instance.init();
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if (ServerGameTalkingPanel.Instance)
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{
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ServerGameTalkingPanel.Instance.init();
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}
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}
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}
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}
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}
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if (gameTypingPanel)
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if (gameTypingPanel)
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{
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{
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gameTypingPanel.SetActive(step == 15 ? true : false);
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gameTypingPanel.SetActive(step == 15 ? true : false);
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if (step == 15)
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{
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if (ServerGameTypingPanel.Instance)
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{
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ServerGameTypingPanel.Instance.init();
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}
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}
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}
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}
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if (gameSticksPanel)
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if (gameSticksPanel)
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{
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{
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m_AnchorMin: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_CaretWidth: 1
|
m_CaretWidth: 1
|
||||||
m_ReadOnly: 0
|
m_ReadOnly: 0
|
||||||
m_RichText: 1
|
m_RichText: 1
|
||||||
m_GlobalFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_GlobalFontAsset: {fileID: 11400000, guid: 2cfe2255ddbc8dc44b75239d2f654cd0, type: 2}
|
||||||
m_OnFocusSelectAll: 1
|
m_OnFocusSelectAll: 1
|
||||||
m_ResetOnDeActivation: 1
|
m_ResetOnDeActivation: 1
|
||||||
m_KeepTextSelectionVisible: 0
|
m_KeepTextSelectionVisible: 0
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user