43 lines
629 B
C#
43 lines
629 B
C#
using Mirror;
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using System;
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using UnityEngine;
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public class MessageFmt
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{
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}
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[Serializable]
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public struct GameMessage : NetworkMessage
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{
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public string action;
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public string payload;
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}
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public class GameMessageWork
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{
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public int count;
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public string message;
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public string present;
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public string type;
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}
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public class GameMessageWorkResult
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{
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public int count;
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public string result;
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public string resultText;
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}
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public class GameMessageSurvey
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{
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public int val1;
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public int val2;
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public int val3;
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public string text1;
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}
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public class GameSticksResult
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{
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public int angle;
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} |