Petition-to-the-Gods-V3/Assets/Scripts/Server/ServerWorkMessageReplyExitPanel.cs
2025-11-19 22:01:06 +08:00

104 lines
2.9 KiB
C#

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.Video;
public class ServerWorkMessageReplyExitPanel : MonoBehaviour
{
public static ServerWorkMessageReplyExitPanel Instance;
[Header("影片播放")]
public VideoPlayer videoPlayer;
public RawImage videoDisplay;
// ⭐ 新增:雙重檢查旗標
private bool isVideoFinished = false;
private bool isSignalReceived = false;
private void Awake()
{
Instance = this;
}
void Start()
{
SetupVideoPlayer();
// ⭐ 重置狀態,確保每次啟動都是新的檢查
isVideoFinished = false;
isSignalReceived = false;
}
public void play()
{
if (videoPlayer != null)
{
videoPlayer.Play();
}
}
public void stop()
{
if (videoPlayer != null)
{
videoPlayer.Stop();
}
}
void SetupVideoPlayer()
{
if (videoPlayer != null)
{
// 設置影片結束事件,確保只訂閱一次
videoPlayer.loopPointReached -= OnVideoFinished;
videoPlayer.loopPointReached += OnVideoFinished;
// 設置影片顯示
if (videoDisplay != null)
{
videoPlayer.targetTexture = null;
videoPlayer.renderMode = VideoRenderMode.RenderTexture;
RenderTexture rt = new RenderTexture(1920, 1080, 24);
videoPlayer.targetTexture = rt;
videoDisplay.texture = rt;
}
}
}
void OnVideoFinished(VideoPlayer vp)
{
Debug.Log("影片播放完成");
// ⭐ 設置影片完成旗標
isVideoFinished = true;
// ⭐ 嘗試切換場景
TryProceedToNextStep();
}
// ⭐ 新增:接收 Client 訊號的方法 (由 NetworkMessageHandler 呼叫)
public void ReceiveClientSignal()
{
Debug.Log("收到 Client 的 Exit 訊號。");
// ⭐ 設置訊號接收旗標
isSignalReceived = true;
// ⭐ 嘗試切換場景
TryProceedToNextStep();
}
// ⭐ 核心邏輯:只有在兩個條件都滿足時才切換場景
private void TryProceedToNextStep()
{
// 只有當影片播放完成 (isVideoFinished) 且 Client 訊號已收到 (isSignalReceived) 時,才執行下一步驟。
if (isVideoFinished && isSignalReceived)
{
Debug.Log("雙重檢查通過:影片和訊號皆已完成,切換到 Step 10。");
if (ServerWorkSceneController.Instance != null)
{
ServerWorkSceneController.Instance.processStep(10);
}
}
else
{
Debug.Log($"等待另一個條件完成。狀態:影片完成={isVideoFinished}, 訊號接收={isSignalReceived}");
}
}
}