Petition-to-the-Gods-V3/Assets/Scripts/Server/ServerGamePanel.cs
2025-11-15 08:01:59 +08:00

64 lines
1.3 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ServerGamePanel : MonoBehaviour
{
public static ServerGamePanel Instance;
public Button goTalkingButton;
public Button goTypingButton;
public Button goStricksButton;
private void Awake()
{
Instance = this;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
if (goTalkingButton)
{
goTalkingButton.onClick.AddListener(goTalkingButton_onClicked);
}
if (goTypingButton)
{
goTypingButton.onClick.AddListener(goTypingButton_onClicked);
}
if (goStricksButton)
{
goStricksButton.onClick.AddListener(goStricksButton_onClicked);
}
}
private void goStricksButton_onClicked()
{
}
private void goTypingButton_onClicked()
{
}
private void goTalkingButton_onClicked()
{
}
IEnumerator LoadNextScene(string sceneName)
{
yield return new WaitForSeconds(0f);
SceneManager.LoadScene(sceneName);
}
// Update is called once per frame
void Update()
{
}
}