fix Q13 Q14
update text & countdown 60s
This commit is contained in:
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8d08a63c70
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585a8bcf9a
@ -680,6 +680,7 @@ RectTransform:
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@ -1674,11 +1675,13 @@ MonoBehaviour:
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waittingRawImage: {fileID: 1100893614}
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countdownText: {fileID: 210382442}
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wordsCountdownTime: 60
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@ -3700,9 +3703,9 @@ RectTransform:
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serializedVersion: 2
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rgba: 4294967295
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m_textAlignment: 65535
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m_paragraphSpacing: 0
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--- !u!222 &210382443
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--- !u!1 &223687182
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@ -5456,7 +5595,7 @@ MonoBehaviour:
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@ -7253,10 +7392,10 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &542996589
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MonoBehaviour:
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@ -9291,7 +9430,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!224 &732267258
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RectTransform:
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m_ObjectHideFlags: 0
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@ -24020,8 +24159,8 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 1980493388}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0.20513666}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -1,4 +1,5 @@
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using System;
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using System.Collections;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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@ -37,6 +38,9 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
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public VideoPlayer waittingVideoPlayer;
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public RawImage waittingRawImage;
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public TMP_Text countdownText;
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public int wordsCountdownTime = GlobalData.WORD_COUNTDOWN_TIME;
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private void Awake()
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{
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@ -178,6 +182,20 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
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{
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introPresentText.text = ServerWorkMessagePanel.workPresent;
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}
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//更新word系列文字
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if (wordsMessageTypeText)
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{
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wordsMessageTypeText.text = introMessageTypeText?.text ?? "";
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}
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if (wordsMessageText)
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{
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wordsMessageText.text = introMessageText?.text ?? "";
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}
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if (wordsPresentText)
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{
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wordsPresentText.text = introPresentText?.text ?? "";
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}
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}
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else
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{
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@ -189,6 +207,13 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
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if (replyPanel)
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{
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replyPanel.SetActive(step == 2);
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//倒數時間
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if (step == 2)
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{
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wordsCountdownTime = GlobalData.WORD_COUNTDOWN_TIME;
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UpdateWordsCountdownText();
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StartCoroutine(WordCountdown());
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}
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}
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if (waittingPanel)
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{
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@ -199,4 +224,25 @@ public class ServerWorkGameFinalPanel : MonoBehaviour
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}
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}
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}
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IEnumerator WordCountdown()
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{
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yield return new WaitForSeconds(1f);
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wordsCountdownTime--;
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UpdateWordsCountdownText();
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if (wordsCountdownTime > 0)
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{
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StartCoroutine(WordCountdown());
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}
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else
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{
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wordsSubmitButton_onClicked();
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}
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}
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private void UpdateWordsCountdownText()
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{
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countdownText.text = "倒計時 : <color=\"red\">" + wordsCountdownTime.ToString() + "</color>s";
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}
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}
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@ -27,4 +27,9 @@ public class GlobalData
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/// 小遊戲 - 對話的倒數時間
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/// </summary>
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public const int GAME_TALK_COUNTDOWN_TIME = 120;
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/// <summary>
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/// 詩籤的倒數時間
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/// </summary>
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public const int WORD_COUNTDOWN_TIME = 60;
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}
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